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Digital Lessons on Virtual Topics

Digital competence


How will enhancing digital competence in education promote opportunities for digital transformation of the education sector? This is a key question that presents a real challenge to modern educators from various schools and institutions.


Digital competence, in the context of the priorities of the European Union, is a key and strategic goal that is promoted within the framework of the European policy for digital development and education. It represents the ability of individuals to use digital technologies effectively and responsibly in various aspects of their lives, including work, education, public life and civic engagement in its various spheres. It is an essential tool for successfully adapting to the rapidly changing digital world and for supporting individual and collective progress.


The European Commission's DigComp (Digital Competence Framework) identifies the key components of digital competence in five areas, which are summarized below, and which can be reinforced through digital lessons on virtual topics.


Information literacy


Information literacy includes the skills to formulate information needs, to search for and retrieve digital data and information, and to assess the relevance of the source and its content. Digital lessons teach students how to store, manage and organize digital data, information and content. They can encourage critical thinking in the evaluation of information and the development of skills to effectively use technology to find and process information.

People today are exposed to a large amount of information online, and the ability to distinguish between credible and non-credible sources is essential. The ability to check the validity and reliability of information before accepting it as fact is a key skill to develop and gain from credible sources.

Our goal is precisely to improve the multi-skills of both students and their teachers and to provide adaptable and easily accessible modern digital tools for recognizing and evaluating information for the purposes of education.


Digital content creation


Creating and editing digital content is becoming an increasingly important part of digital competence. Digital lessons teach students how to create and edit digital content, as well as how to integrate it into existing knowledge. Understanding copyright and licenses is also key to dealing with digital content. The ability to give comprehensible instructions to the computer system and various software is also an important aspect that is developed through training.

Security


As digital activity increases, it is important to know methods to protect devices, content, personal data and privacy in digital environments. Digital lessons teach students how to protect their physical and mental health and be aware of digital technologies for social well-being and social inclusion. Also, help schoolchildren and students to have clarity about the impact of digital technologies on the environment and methods to reduce the negative effects. These are important topics that can be considered in this context and help students in their contribution to ecology in the long run.


Problem solving


Digital competence includes the skills to identify needs and problems and to solve them in digital environments. The use of digital tools for process and product innovation is also part of this aspect of digital competence. Education in this area encourages students to view technological challenges as opportunities for creative solutions. In this way, they have the opportunity to learn how to identify needs and problems, how to analyze situations and how to use digital tools to find innovative solutions.

The digital age we live in now provides a wealth of online tools and applications that can help in creative problem solving. Examples include online collaborative whiteboards, brain mapping applications, and various data visualization software.

On the other hand, games and simulations can help train students in creative problem solving. They create virtual environments in which participants must find solutions to complex scenarios and challenges. Some problems can also be solved using algorithms and artificial intelligence technologies.

Teamwork and the exchange of ideas with other people play an essential role in solving various problems. This often leads to more creative solutions. Collaboration provides an opportunity to bring together different perspectives and experiences.


Communication and collaboration


In the digital world, communication and collaboration are often done through digital technologies. Digital lessons can teach students how to interact, how to communicate, and how to collaborate with teachers and other students online, while developing skills to understand cultural and generational diversity. They can prepare them to participate actively in society by using public and private digital services. Transferring knowledge and skills today is easier than ever.

Creating educational content through new technologies, we strive to create an adaptive environment and pleasant engaging visual (360 degree panoramas and videos) trainings.

Managing digital presence, identity and reputation are also key aspects that are improved through training in modern technology. This set of skills and practices relates to how people maintain and manage their online presence and how this affects their personal and professional reputation in the digital world.


Virtual lessons in school and university


Virtual tutorials are educational resources that are provided in digital format and used for teaching and learning in school and university. They provide students with the ability to access educational resources using computers, tablets or other digital devices.

Below we will list just a few examples of the possible benefits of some of the virtual items:

  1. E-textbooks and study materials: Students and primary/secondary school pupils can use e-textbooks and study materials instead of traditional paper books. These resources often include interactive elements such as multimedia, self-test questions, and visualizations.

  2. Virtual labs and simulations: Virtual labs and simulations allow students to conduct experiments and practical exercises online. They are especially useful for scientific and technical subjects.

  3. Online Lessons and Videos: Teachers and mentors can provide lessons and lectures in video format that students can watch online. This format provides flexibility and opportunity for self-directed learning. There is nothing more engaging for a student when they can see! Modern technologies allow three-dimensional recording and visualization of lessons in various academic disciplines.

We are working precisely in this direction - three-dimensional recording and visualization of lessons is based on the use of 3D technologies that allow educational institutions to create more interactive and engaging educational experiences for their students and teachers. This methodology is extremely useful in various educational fields such as science, mathematics, art and engineering, history, geography, chemistry, etc.

  1. Educational platforms and learning management systems: Virtual courses are often delivered through educational platforms and learning management systems (LMS). They allow students to access materials, participate in learning forums and submit homework online.

  2. Electronic Tests and Assessments: Using virtual learning subjects, teachers and educators can create and administer electronic tests and assessments. This makes it easier to assess and track student progress.

  3. Interactive learning games and apps: Fun and educational games and apps that are used to learn and help remember the material.

  4. Virtual subjects in virtual reality (VR): In virtual reality, virtual lessons are developed that allow students to immerse themselves in the learning content through special VR devices. These objects create a learning environment where students can enter a 3D virtual world and interact with objects, scenes and events in real time. This is done using special VR devices such as VR glasses and motion controllers.

Virtual lessons provide an immersive educational experience that leads to greater engagement and retention of learning material. Students are immersed in the virtual world, able to move, explore and interact with objects as part of the lesson.

Our mission is precisely through creative and technological methods to ignite everyone's interest, and also to enrich the learning bases of educational institutions for a new modern innovative learning of young and old, of students and teachers, of scientists and innovators.


Digital libraries and archives, teaching materials and training in our functional web-based platform iedu360.eu provide access to rich content containing 360 degree classified spatial visualizations and resources. They are useful for students, researchers and anyone who wants to learn about Europe's cultural, historical, economic and educational heritage.


Let's delve into the culture and historical richness of ancient Greece through our interactive training. Athens, as a cosmopolitan city, encourages cultural exchange and multilingualism. This reflects the European values of cultural diversity and knowledge sharing.


Digitization and modern educational resources play a key role in the progress of the country. They are used to improve the quality of education and widen access to knowledge. Technological advances allow the creation of 360-degree visualizations and virtual educational tours that are used successfully in the historical, archaeological, cultural and other types of educational programs we create.


The history of Greece, in particular Athens, is impressive and rich, and after capturing and processing the high-quality spatial 360 degree video and other resources, students, teachers and people of science will be able to feel the emphasis of the significance of gaining knowledge about European heritage and diversity.


We invite you to immerse yourself in a virtual world that will take you to places steeped in history and memory. To places that you can not only see, but also feel through remarkable 360 degree visualizations and videos.


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